Work in Cycles

Work in Cycles

James Leigh
Toronto, Ontario, Canada
oUR BoDIES ARE FUll oF nATURAl CyClES, and our productivity is no different. The human brain cannot focus on any single issue for more than a few hours at a time. Ideal workdays are designed to ensure that the body has time to rest and refocus every 90 to 180 minutes. Productivity has been shown to degrade after about 90–120 minutes of work, requiring the brain to change focus before productivity can increase.
The most effective software projects are created in environments that ensure that developers are mentally productive. However, many things that contrib- ute to developers’ productivity are out of the control of their software project manager. You can’t ensure that they eat appropriately, or sleep enough hours at night. However, a project manager can help ensure that a developer’s produc- tivity does not degrade during the day, by encouraging frequent breaks and providing opportunity for nutrition. The old saying that developers are driven by their stomachs is true.
Studies also show that projects are more successful when broken into itera- tions. By creating weekly or monthly subprojects—complete with goals, pri- orities, feedback, and releases—software bugs can be mitigated and developer satisfaction can be increased. Breaking the work into smaller iterations pro- vides opportunities to track progress and acknowledge good results. It also gives everyone on the team the opportunity to reflect, give feedback to one another, and improve communication.
72 97 Things Every Project Manager Should Know

           Every cycle should include a planning stage, an action stage, a completion stage, and a reward stage. Before beginning on any action item, ask yourself or your team these questions: why, when, how, what, and who? Why are we doing this? When is this going to be complete? How are we going to do this? What are we going to accomplish? Who on our team will be responsible for each portion of the item? With proper communication and understanding, the action stage can be effective and productive, contributing to the overall success of the project.

Once a task or action item is complete, get outside feedback. If one or two members of the team completed the work, get another team member to review it (peer review). If the entire team completed the work, get feedback from other stakeholders (preferably end-users). The final stage of any cycle is the reward stage; this is important for the sustainable health of any team or individual. As a battery must be recharged after use, the brain and body must be rewarded through recognition or acknowledgment of work.
As a software project manager, you must guide the team through project cycles, ensuring that every person understands the plan and gets the feedback he or she needs. Furthermore, each individual must follow his or her own daily cycle of planning, doing, completing, and being rewarded. The manager must ensure that all team members get the attention, information, and time they need to keep their productivity at its best. This way, you can ensure that your team is functioning at its full capacity.

已标记关键词 清除标记
If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Understand how to use the node editor Learn to create your first material in Cycles Light a scene in Cycles Deal with animations in Cycles Design complex shaders and lighting setups Get the best out of your renders thanks to Cycles render passes Create complex realistic shaders using advanced techniques Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. Who this book is written for If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.
©️2020 CSDN 皮肤主题: 酷酷鲨 设计师:CSDN官方博客 返回首页
实付 9.90元
钱包余额 0